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Blackrock
by *Vader*
new comments Doom 2, single player
in progress, ZDoom
screenshot #1screenshot #2screenshot #3
17.05.2007

Description:

My contribution for the "Zdoom Community Map pack" on Zdoom.org, launched by Kirby.
The map will use a lot of scripting and other Zdoom features, such as slopes, portals etc.
My aim is to create a quite hard and very non-linear map... let's see how it turns out!
Btw, the skybox is more or less a placeholder atm.

Overall status: ~40% completed


Ixnatifual writes:(new) 06.05.2007, 02:46 GMT+1

That looks incredible. For a moment I thought I was looking at a super Hexen map :)

Chris Hansen writes:(new) 06.05.2007, 04:08 GMT+1

This sure as hell gets a thumbs up! We need more dark, moody and gothic levels like this!

Dutch Devil writes:(new) 06.05.2007, 10:04 GMT+1

This map looks amazing I especially like shot 3 I think the skybox looks great as it is now.

Craigs writes:(new) 06.05.2007, 10:11 GMT+1

Orgasmic!

DoctorSatan writes:(new) 06.05.2007, 10:48 GMT+1

My loins tingled a bit when I saw this. Keep up the awesome work!

Tormentor667 writes:(new) 06.05.2007, 14:17 GMT+1

Admirable! Great stuff Vader, just as always :)

MasterOfPuppets writes:(new) 06.05.2007, 20:42 GMT+1

looks awesome

gourhaus writes:(new) 07.05.2007, 14:01 GMT+1

u relly have nothing else 2 do lol

Doomdude90 writes:(new) 09.05.2007, 11:43 GMT+1

Damn that's some nice mapping there.

iori writes:(new) 09.05.2007, 20:05 GMT+1

Really nice stuff

doomaniac writes:(new) 10.05.2007, 20:56 GMT+1

Great design!

*Vader* writes:(new) 15.05.2007, 17:48 GMT+1
edited 15.05.2007, 17:49 GMT+1

Thanks for all the comments guys :D

I've uploaded new screenshots... they should be approved soon!

Nuke em writes:(new) 17.05.2007, 21:20 GMT+1

How long do you spead working on a room like in shot 2?

(Shot 2 wins) It all looks great!

Reinchard writes:(new) 18.05.2007, 00:41 GMT+1

Looks great!

Ixnatifual writes:(new) 18.05.2007, 00:54 GMT+1
edited 18.05.2007, 00:55 GMT+1

That is hot! All the shots are my favourite!

Tormentor667 writes:(new) 18.05.2007, 06:29 GMT+1

Wow, that's hot porn :) I love it!

*Vader* writes:(new) 18.05.2007, 07:08 GMT+1

Thanks, I'm doing my best!

@Nuke em:
It really depends on the structures sorrounding the area.
The room itself took about 30 minutes I think, but connecting it with the exterior of the map and the area shown in shot3 took at least an additional hour, not counting the time (wich was quite a lot) I was just flying around in DB's 3d mode looking at the area and gathering ideas ;)

Dutch Devil writes:(new) 18.05.2007, 12:28 GMT+1

*Drools over his keyboard*

Why can't I come up with something for this project.
Its like running 100 miles an hour towards an cool idea and slam against an brick wall someone put around it.

Archdeacondogdirt writes:(new) 21.05.2007, 05:00 GMT+1

Looks great.

MasterOfPuppets writes:(new) 24.05.2007, 06:21 GMT+1

awesome. gothicish architecture, sinister texture combinations and color scheme, dark brooding atmosphere... this level looks positively malevolent!

Memfis writes:(new) 17.06.2007, 14:03 GMT+1

I hope that will be very atmospheric!


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