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Infestation
by doomaniac
new comments other, single player
released, other
screenshot #1screenshot #2screenshot #3
03.04.2007

Description:

==========================================================================
Advanced engine needed : Absolution.exe
Primary purpose : Single play
==========================================================================
* What is included *

New levels : 1
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No


* Play Information *

Game : Doom 64:Absolution
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes



CoolD00d writes:(new) 02.04.2007, 13:27 GMT+1

wtf

Dark_Shadow2004 writes:(new) 02.04.2007, 18:09 GMT+1

is this mainly multiplayer? the description at top says single player..but the level design looks very open and DMish.

If it is single player and co-op...you might wanna detail it up a tad and make some structure otherwise the blandness tends to be boring visually. I can't comment on the gameplay from screenshots so take what i said from a visual standpoint. check out my Doomsday project if you want some design ideas.

doomaniac writes:(new) 02.04.2007, 22:02 GMT+1

I took a look at your project:Is that real?It's awesome!

Now let's talk about my wad.Doom 64:Absolution don't have multiplayer mode.I did the wad exactly like I designed it.This is my second wad.The other I did was for doosmday too.I'm not yet an expert in details but the thing that I like most in wads it's the form that they have.Hope you enjoy!

Dark_Shadow2004 writes:(new) 03.04.2007, 13:18 GMT+1

thats cool. It looks pretty good for a second attempt. Keep on mapping and you'll get up there with the greats in no time.

Also i am impressed with your acception of constructive critisism. I admire a person who can take that with grace.

Either way, the potnetial is there just gotta practice and tap into it.

Good luck on your projects :)

Craigs writes:(new) 03.04.2007, 18:47 GMT+1

It's good, especially for a second attempt. My only complaint is that a few of the areas looked a little flat. You might want to use a little more height differences (Hills, cracks, etc.) to make the outdoor areas seem a little more realistic. So far, you're showing excellent promise.

doomaniac writes:(new) 03.04.2007, 21:31 GMT+1

You're right.Outdoor areas are flats.I liked screenshot 1 in the beginning but now I see that could be better.

doomfanofold writes:(new) 07.11.2013, 00:28 GMT+1

Hi, I know this is very late. But I'm hoping you (Doomaniac) or someone still has this.


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