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ZDooM 64
by roack16
new comments other, single player
in progress, ZDoom
screenshot #1screenshot #2screenshot #3


That already exist the game but this TC does not take care many requirements since this based on the ZDooM and soon changed to SkullTag, but not only I am making the maps of Doom 64 but also new maps and Deathmatch and Coop, and just in case some thing but.

Ixnatifual writes:(new) 03.04.2007, 00:27 GMT+1

I like shot 3 best, very nice.

doomaniac writes:(new) 03.04.2007, 12:10 GMT+1

The idea is good.Not all computers run Doom 64:Absolution.

xechireon writes:(new) 05.04.2007, 23:20 GMT+1

Both Doom64 and ZDoom have fancy colored lighting stuff. I think screenshot 1 could use that.

dethtoll writes:(new) 06.04.2007, 16:38 GMT+1

blah. why not use gzdoom and bring it closer to the original look using openGL?

doomaniac writes:(new) 06.04.2007, 18:01 GMT+1

But if your pc runs GZdoom,use it.If don't,use zdoom.Simple.

NiGHTMARE writes:(new) 06.04.2007, 19:52 GMT+1

Well, if it were for GZDoom only, he could include Doom64's 3D floors. But as it's for ZDoom, he can't.

doomaniac writes:(new) 07.04.2007, 09:16 GMT+1

Does Doom 64 have 3d Floors?

NiGHTMARE writes:(new) 07.04.2007, 11:28 GMT+1
edited 07.04.2007, 11:29 GMT+1


(I know the image quality is terrible, but you should just about be able to make them out, particularly in the bottom screenshot.)

dethtoll writes:(new) 07.04.2007, 16:20 GMT+1

as it is now, it just looks fucking terrible due to the reduced pallette.

anyone whose PC can't run gzdoom needs a new PC. it's 2007, get with the times.

scalliano writes:(new) 07.04.2007, 21:03 GMT+1

D64's 3D floors weren't really 3D - they were just shifting floors that moved when you went around a corner. Nothing ZDoom couldn't handle I expect, but I'm no expert. Still, with GZDoom they might be easier to implement, especially if multiplayer is on the cards ;)

NiGHTMARE writes:(new) 07.04.2007, 21:45 GMT+1

The screenshots linked to above would beg to differ :).

doomaniac writes:(new) 07.04.2007, 21:54 GMT+1

I wanna see the Mother Demon,The Outcast Levels,the Stalker,NightCrawler,Acid Demons and other things Doom 64:Absolution has.

Rustyphantomsniper writes:(new) 08.04.2007, 06:44 GMT+1

me 2

FlynnTargget writes:(new) 08.04.2007, 10:34 GMT+1

You can download a better one off of this doom site with enhanced graphics...
the sprite's look alil stretched out

gourhaus writes:(new) 11.04.2007, 13:17 GMT+1

fynally sumone did it!!!

MasterOfPuppets writes:(new) 15.04.2007, 02:51 GMT+1

Doom 64 requires colored lights and fog, otherwise its textures are just too colorless.

Ixnatifual writes:(new) 15.04.2007, 05:03 GMT+1

Hmm.. Looks pretty nice in these shots though.

gourhaus writes:(new) 19.04.2007, 13:22 GMT+1

i agree, it dosent hav 2 be perfect just close lol

joe2 writes:(new) 19.04.2007, 19:57 GMT+1

you should make an intro and a outro. Just like the orignle Doom64 game

joe2 writes:(new) 19.04.2007, 20:00 GMT+1

you should make an intro and a outro. Just like the orignle Doom64 game

gourhaus writes:(new) 20.04.2007, 06:12 GMT+1

double post

dethtoll writes:(new) 21.04.2007, 14:18 GMT+1

"it doesn't have to be perfect, just close"

well, this is neither.

joe2 writes:(new) 22.10.2007, 22:31 GMT+1
edited 23.02.2008, 22:59 GMT+1

the lighting should be better the monsters and weapon sprits can be better and use GZDoom to make it vary close to the Doomsday version and like i said befor make an intro and an outro it mit take a little longre to do but hay the longer it takes the better it is.. like The Ultimate Torment & Torture it took really long to finish and it was the greatis map pack i played for GZDoom

ttyl Joe2

piexil writes:(new) 05.10.2008, 17:54 GMT+1

it look so good

doomaniac writes:(new) 05.10.2008, 18:59 GMT+1

I'm waiting for it.Finish it!

nightside writes:(new) 02.06.2016, 18:23 GMT+1

An almost complete work of ancient design ZDoom 64 ... has the 32 stages of the N64 and are all complete, just missed some things because of my knowledge of ACS which is limited ...

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adamschule85 writes:(new) 12.08.2019, 07:15 GMT+1

We will look forward for your future updates. jayisgames

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