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Reprisal
by SlayeR
new comments Doom 2, single player
in progress, Boom
screenshot #1screenshot #2screenshot #3
03.03.2007

Description:

A doom2 project I've started recently. The aim is to eventually create a megawad, but if it takes too long I may settle for less than 32 maps :P

Anyway the general features:
- 32 maps, split into 5-6 map 'mini-episodes' of different themes
- New textures
- New music
- New sounds (psx doom sounds)

I hope to have this finished sometime next year at the latest, but we'll see what happens...


Ixnatifual writes:(new) 05.03.2007, 11:57 GMT+1

Splitting it up into mini-episodes is certainly a good idea. And even if you don't finish all the episodes there's room for someone to continue, or you can just decide to finish at whichever episode you're currently at. Looks nice so far.

Dancso writes:(new) 05.03.2007, 12:19 GMT+1

Ah yes, nice looking. :)

*Vader* writes:(new) 05.03.2007, 17:40 GMT+1

Beautiful!

Dutch Devil writes:(new) 05.03.2007, 18:11 GMT+1

Very nice good luck with the megawad we need more of those :)

Nuke em writes:(new) 05.03.2007, 18:16 GMT+1
edited 05.03.2007, 18:17 GMT+1

Constructive criticism:

In shot 1:
Brighten up those two "compsta" textures, they are computer screens. While the ceiling has got some good effects going the floor has none. Make th floor have some height differences and it'll be pefect!

In shot 2:
Looks great!

In shot 3:
Lighting is good in this one, but the floor is still a problem.

This is great, can't wait.

Dutch Devil writes:(new) 05.03.2007, 18:57 GMT+1

With some overlapping sectors you could make an slime pit in shot 1 would make the room look more interesting.

Nuke em writes:(new) 05.03.2007, 19:24 GMT+1

I agree, that would look nice with the metal/brown textures.

SlayeR writes:(new) 05.03.2007, 21:24 GMT+1

I don't like detailing the floor too much because it screws with player movement, which can be really annoying. Anyway it doesn't look quite as bare with monsters :P

Chris Hansen writes:(new) 06.03.2007, 08:24 GMT+1

Reminds me a bit of Darkening... which isnt a bad thing! :)

esselfortium writes:(new) 07.03.2007, 14:13 GMT+1

This looks beautiful, as usual. A little bit of floor architecture wouldn't hurt, if done in such a way that it somehow contributes to gameplay rather than being a nuisance for the player.

SlayeR writes:(new) 11.08.2007, 12:17 GMT+1

Hmm WIP won't let me modify the entry for some reason. Anyway I've put up a bunch of screenshots here:

http://mancubus.net/~slayer/reprisal/


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