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Fallen - Hell Wants You
by Nuke em
new comments Plutonia, single player
in progress, ZDoom
screenshot #1screenshot #2screenshot #3


Hello again!
This is the second part of the Fallen series. As you all know, about three months ago I sat down and started Fallen - The Rising. The first part wasn't perfect and had a great deal of glitches, but I've come a long way as you observed in Map10 of the first. Now, I'm coming back to the table with more tricks up my sleeve; the monster resource wad, gothic DM textures, and a more cool storyline. Are you ready for the new challenges awaiting you with Fallen - Hell Wants You?

Map01:(intro: cutscene) 100%
Map02 - Awakening: 100%
Map03 - Cold as Hell: 60%
Map04 - Temple of Doom: 20%
Map05 - Tranquility: (conceptualized) 0%
Map06 - Labyrinth: (conceptualized) 0% (all sectors will be hidden so you can't use your map)
Map07 - Colossus: (conceptualized) 0%
Map08 - Dead Simple II: 100%
Map09 - Temple of Doom II: (conceptualized) 0%
Map10 - Lava, Lava, Illusion: (conceptualized) 0%
Map11 - ??? (I'll never tell): (conceptualized) 0%
Map12 - ??? (Guess): (conceptualized) 0%
Map13 - The Final Gate: (conceptualized) 0%
Map14 - Home Again, Home Again: (conceptualized) 0%

The Story:

Seven months ago a group of scientists working for the UAC,
discovered the small rift that the BFG9000 created in two different worlds.
They tried to increase the size of this rift in several different ways,
but to no avail...
A few weeks later a lone scientist set up another experimental device,
it was a crystal, a diamond to be exact. He shot the crystal and it worked!
After many scientific committees the UAC decided to explore this world that was opened.
It all began then...
Explosions occurred in many UAC outposts,
Including yours.
You fought for many days and finally,
You destroyed the icon of sin.
An explosive chain reaction destroyed the reactors.
A gaping hole was opened in the earth.
You fell and fell...
Now you'll wakeup after falling into Hell.
As you laid asleep on the dirty floor of a cavern,
new gates appeared on Earth from Hell. The marines went in,
and are fighting this revitalized army of Hell.
Will you live through this new challenge or die trying?


screen1: From Map04 - Temple of Doom (The Worship Hall)
screen2: From Map02 - Awakening (The Stained Keep)
screen3: From Map04 - Temple of Doom (The First Room [door behind me])


Fallen - Hell Wants you is scheduled for release in October.
I have learned to use deepwater and have given up on Good Old Sewage...

Jimi writes:(new) 27.02.2007, 15:47 GMT+1

No wonder the first screen shot reminded me of Dead Simple :P I like that screenshot the most. The others don't show much at all.. They could be somewhat further away from "the target", to show some more stuff around it...

Dancso writes:(new) 27.02.2007, 16:21 GMT+1

hehe can i guess... shot 1: You got inspired by doom2 map 7 right?:D

DoctorSatan writes:(new) 27.02.2007, 18:59 GMT+1

I like it. Really dark and Hellish looking. Looking forward to it. :)

Nuke em writes:(new) 27.02.2007, 20:20 GMT+1

Lol, yes it's definantly inspired by it. I made a typo too, it should say Map08 Dead simple 2 not Map10.

Moti writes:(new) 28.02.2007, 00:34 GMT+1

lol, schweeet.
Looks like your'e just improving after every map you make.
Oh, and have you released the fixed version of FTR 1?

Nuke em writes:(new) 28.02.2007, 07:14 GMT+1

somewhat fixed, I may update again at the end of the third, and
re-release them all.

Dutch Devil writes:(new) 28.02.2007, 08:27 GMT+1

Looks good I love the sky from which game is it ive seen it before but can't remember from which game it comes from.

Red an black is my favourite color combination.

Airslide writes:(new) 28.02.2007, 08:59 GMT+1

Can't wait for this one! Make good use of the Deep Water too - if used wisely it adds a very nice touch.

Moti writes:(new) 28.02.2007, 11:13 GMT+1

DD - It's from Hexen. I am going to use these ALOT in techwars 2. :P

Dutch Devil writes:(new) 28.02.2007, 13:09 GMT+1

Ah thx Hexen thats one sweet sky gonna rip it from my Hexen wad this one I have to use for an map.

Nuke em writes:(new) 28.02.2007, 19:53 GMT+1

I ripped it from gothic deathmatch, which probably ripped it from hexen.

Craigs writes:(new) 05.03.2007, 17:54 GMT+1

I like it so far. Usually, I don't like the way people use the gothic textures, but you utilized them like a pro! The only problem is that I'm pretty sure the map name, and idea "Dead Simple II" has been used... 3000 times.
Perhaps you should try something a little different, such as making it a lil more complex and calling it Dead complex? :P

Dutch Devil writes:(new) 05.03.2007, 18:09 GMT+1

Nuke em I have say your have made big steps into becoming an better mapper your latest projects look an whole lot better than your early ones you posted.

Nuke em writes:(new) 05.03.2007, 18:23 GMT+1


the dead simple II title has being used at least 10,000 times. I'm definatly thinking of a different title. This wad is by no means finished, so I can change just about anything.

Also, the gothic textures are too easy to overuse, abuse, and then completly overkill. I've cut back a lot compared to must GDM themed wads I've seen (gothic 99, shiver). That is what I believe makes them look better, spread 'em out.

@Dutch Devil:
Thank you very much, I'm glad to hear that I'm making great improvements in the communities eyes.

Moti writes:(new) 05.03.2007, 23:42 GMT+1

Looks awesome dude! GOTTA play this! O:

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