no new screens as i've put the project on hold for now, as i can't find proper textures for the cannon's base, i have some ideas for detailing but wanna get the base texturing done first. so this is where you can come in by either recommending existing texture-sets or even creating textures for scratch.
started working on the main objective
http://www.panzerlexikon.de/guns/eisenbahndora.jpg this is how it's supposed to look like in the long run
minor update 09/21/2005:
i've added an easter egg to the map, it measures 2mb (long live broadband, get it if you don't have it yet :D) but i like it.
early state screenshots of my attempt to port the gamemode assault to zdoom.
don't mind the fullbright and lack of detail right now, as i'm trying to get the gameplay down first.
screenshot 1 shows the modified beachhead where the attackers start.
screenshot 2 shows the warping area for the defenders. (which is finally done for now)
screenshot 3 shows the main objective of the map (a giant cannon on rails) ignore the textures/flats for now, as i can't really be bothered with mapping anymore tonight
item placement: 5%
easter eggs: 100%
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