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Risen Egypt
by sitters
new comments Doom, single player
released, other
screenshot #1screenshot #2screenshot #3


Risen Egypt released.

Risen Egypt is only playeble by the new version of Risen3D v1.7.0.

First install a clean new version from :


Unzip the file in the Risen3D folder ( with the dir structure) and play with the new launcher.

Chiller Castle and the Astec are also converted for Risen3D and can be downloaded from the Risen3D site.


Dancso writes:(new) 31.07.2005, 23:10 GMT+1

Wow! Another cool WAD, from sitters;)

Hmm... good skeleton.
Great textures!:)

dethtoll writes:(new) 01.08.2005, 00:26 GMT+1

i hope that skeleton is at least human-sized.

Dancso writes:(new) 01.08.2005, 12:43 GMT+1

Yeah, it really looks a little too big.
But, the WAD is still great!:)

sitters writes:(new) 01.08.2005, 13:12 GMT+1


Yea, in the main while I did scale the skeletons to human proportions.
But the change is to less for uploading new screens.


Nmn writes:(new) 01.08.2005, 18:18 GMT+1

Sitters rocks .. *sigh* again.. :) _||||

wadaholic writes:(new) 01.08.2005, 22:39 GMT+1


CoolD00d writes:(new) 02.08.2005, 00:41 GMT+1
edited 02.08.2005, 12:38 GMT+1

looks like its Got a serious sam theme to it

CoolD00d writes:(new) 07.08.2005, 15:52 GMT+1

yeah i agree with my last post, it does look like serious sam, with a little bit of time splitters 2 in it aswell

Nmn writes:(new) 07.08.2005, 17:48 GMT+1

Reminds me of Tomb Raider 4 and that was state-of-art egypt, as well as this is :) Great stuff.

Dancso writes:(new) 07.08.2005, 18:24 GMT+1

Nice new shots!

sitters writes:(new) 07.08.2005, 20:29 GMT+1

Thanks everybody,

I appreciate it, and it gives the impulse to go on, to make a beautiful level.

Its going very well, I have swimmable water, a lot of traps, models, 3D floors etc.

Risen is very fast and there are still no problems with lag, so I keep going to expand the level.


Nuxius writes:(new) 07.08.2005, 23:24 GMT+1
edited 07.08.2005, 23:24 GMT+1

I love that first screenshot. Probably one of the best uses of dynamic lighting I've seen in Doom. I love how it enhances the area, rather than being the centerpeice of it.

Great work man.

Nmn writes:(new) 08.08.2005, 18:58 GMT+1

jaaaaawsome :D

cyberdemon writes:(new) 12.08.2005, 04:05 GMT+1

Woah! Are you guys sure this is possible in doom?

Nmn writes:(new) 12.08.2005, 12:43 GMT+1
edited 12.08.2005, 12:44 GMT+1

Woah! Are you guys sure this is possible in doom?

Your point?

sitters writes:(new) 12.08.2005, 18:22 GMT+1

I also don't no what the point is,

Risen3D rocks, FPS stays good also with only dynamic lightning

New shots on the way.


Farlowj writes:(new) 13.08.2005, 03:46 GMT+1

Wow, just, wow.

Dancso writes:(new) 13.08.2005, 13:35 GMT+1

Wow! Awesome pharaoh!:D

Flesh420 writes:(new) 13.08.2005, 16:52 GMT+1

Dude thats awsome

sitters writes:(new) 14.08.2005, 18:26 GMT+1

Thanks !

if you want to see all the shots :



Flesh420 writes:(new) 14.08.2005, 20:52 GMT+1

How do u make the models??

sitters writes:(new) 15.08.2005, 12:29 GMT+1

I use wings3d for making the models and UV mapping.
Photoshop CS for making skins and textures.
Milkshape 3D for converting to md2 format.
qme or mdl for assign the skin to the model.


Flesh420 writes:(new) 15.08.2005, 19:01 GMT+1

o cool i was just wondering because i wanna start mapping for risen 3d :)

sitters writes:(new) 15.08.2005, 20:23 GMT+1

I you want advice for modeling, ask me.

wings3D, qme and mdl are free programs.

Milkshape is shareware.

Photoshop is commercial, but there are also free painting programs.


Lucius Octavion writes:(new) 17.08.2005, 07:21 GMT+1

Awesome work, sitters, as always.

cyberdemon writes:(new) 17.08.2005, 07:47 GMT+1

My point was that you are making a whole new 3d game out of classic doom.

Its so advanced I would of thought it would work better on doom 3.

But anyway.... uhhh... Good work so far

Nmn writes:(new) 17.08.2005, 11:40 GMT+1
edited 17.08.2005, 12:18 GMT+1

Sitters, I have a question.

I use Gmax, but it outputs MD3s only. I need MD2 for Ken's Poly -> Voxel utility. My project using the modified Zdoom engine (R One) will have voxels and I need to find a way to make md3s to md2s. The rest I'll figure out myself.

Does shareware Milkshape3d will still convert my md3s to md2s even if I don't register it?
I'd really appreciate help here.

sitters writes:(new) 17.08.2005, 15:50 GMT+1


I send you the solution this evening by email, I am not home now.


Nmn writes:(new) 17.08.2005, 16:48 GMT+1

It's sonybono@interia.pl (just a remainder).
Thanks and cheers.

Nuxius writes:(new) 19.08.2005, 13:13 GMT+1

Lookin' might spiffy there, sitters. =]

Nmn writes:(new) 21.08.2005, 00:43 GMT+1

Cool here :)

Btw, Sitters I got the package, thanks :D Only I didn't have time to install things.. I'll do it tomorrow ^^

sitters writes:(new) 21.08.2005, 09:00 GMT+1

Yea for me works this the best for converting 3Dmodels,

You never play with Wings3D ?
It is modeling direct on the 3D model.
It is very easy and great, And with easy UV mapping.
And you can convert it to MD2 with Milkshape.


Nmn writes:(new) 21.08.2005, 11:24 GMT+1

I learned myself using Gmax (3ds max lite edition) and it's pretty powerful I say :) Plus I won't needed for serious jobs except some models that'll be converted to voxels. In 2-3 years, once I upgrade my comp and start developing for Ogre3d, then I'll be more serious into models.
Thanks again Sitters :)

sitters writes:(new) 21.08.2005, 13:35 GMT+1

Are you going to create your one game ?
The Ogre3d engine looks great.


Lucius Octavion writes:(new) 21.08.2005, 14:26 GMT+1

Great job, sitters. You have done it again.

Nmn writes:(new) 21.08.2005, 15:39 GMT+1

Are you going to create your one game ?
The Ogre3d engine looks great.

Yes, but not now (the Ogre engine).

Now I'm making a game using a modified Zdoom engine as a base thanks to my programmer and good friend :)

CoolD00d writes:(new) 24.12.2006, 17:37 GMT+1

im disapointed with shot 3 :( but it does look quite good :P seriousam/timesplitters?

q_dmc12 writes:(new) 15.04.2007, 00:08 GMT+1

download link doesn't work

zacky6 writes:(new) 16.09.2008, 13:21 GMT+1


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