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Misc Team Visplane Overflow Stuff!
by Lutrov71
new comments other, single player
in progress, other
screenshot #1screenshot #2screenshot #3
01.05.2005

Description:

Misc Team Visplane Overflow Stuff!


Kristus writes:(new) 01.05.2005, 12:35 GMT+1

WHat a ripp, I don't see a single VPO in any of those shots.

Tormentor667 writes:(new) 01.05.2005, 14:33 GMT+1

Don't waste time and map for KDiZD!

Nmn writes:(new) 01.05.2005, 15:00 GMT+1

/looks at title and description ZOMG! Hurray for innovation!
Stalin said:
Don't waste time and map for KDiZD!

Erm.. that sounded kinda rude...

Agent Spork writes:(new) 01.05.2005, 16:36 GMT+1

Quote:
Don't waste time and map for KDiZD!


SURE LET ME DROP EVERYTHING I'M DOING AND HELP WITH KDIZD!!! I HAVE NOTHING BETTER TO DO WITH MY TIME!

Nmn writes:(new) 01.05.2005, 17:40 GMT+1

Spork said:
SURE LET ME DROP EVERYTHING I'M DOING AND HELP WITH KDIZD!!! I HAVE NOTHING BETTER TO DO WITH MY TIME!

Lutrov is in the KDiZD dev team thus Torm called upon him.

Besides, What the fuck happened to the humble and cool Agent Spork we've used to like and this ass taken his place. Oh damn.

Agent Spork writes:(new) 01.05.2005, 18:09 GMT+1

Quote:
Besides, What the fuck happened to the humble and cool Agent Spork we've used to like and this ass taken his place. Oh damn.


People used to like me at all?

Well that's the first time anyone's ever called me an ass. I can assure you though that I am no asshole.

Nmn writes:(new) 01.05.2005, 18:57 GMT+1
edited 01.05.2005, 18:57 GMT+1

That's more like it ;) Sure, a Polish Doom Community Portal really used to like Your maps (including D64TC ones) and a lot claimed You as a nice guy. They don't however because the portal died... I trust You about the latter thing tough :)

Lutrov71 writes:(new) 02.05.2005, 08:56 GMT+1
edited 02.05.2005, 12:32 GMT+1

I have had no feedback about the screenshots yet.

NMN said:
Besides, What the fuck happened to the humble and cool Agent Spork we've used to like and this ass taken his place. Oh damn.

Well what Torm said wasn't very polite, didn't motivate me at all to work on KDIZD and I probably would have reacted the same way if I wasn't on the KDIZD team.

Nmn writes:(new) 02.05.2005, 12:14 GMT+1

I'm Agent Spork now :)

Lutrov71 writes:(new) 02.05.2005, 12:33 GMT+1

FEEDBACK! :P

Kristus writes:(new) 02.05.2005, 15:14 GMT+1
edited 02.05.2005, 15:24 GMT+1

Quote:
Besides, What the fuck happened to the humble and cool Agent Spork we've used to like and this ass taken his place. Oh damn.


He joined Team Future. :p

Quote:
FEEDBACK! :P


Nothing new under the sun. The first shot is just a sloppy computer office seen so many times before and with stock Doom textures it looks just as unoriginal as a map from 1994. The second shot is a crane. Rather simple design, pales in comparision to Chris Lutz's crane in his map in P:AR. Last shot looks the best but it still have nothing really to offer. Same old same old. Mish mash of textures also.

Nmn writes:(new) 02.05.2005, 15:21 GMT+1
edited 02.05.2005, 15:21 GMT+1

You want feedback huh?

First shot-look like a nice concept but what I'm totally sick off is large furniture. It makes Doomguy appear as he's about 5 feet tall. Stand by Your desk and observe where it's edge reaches on Your own body-just below Your crotch (if You're my height)-not Your chest or Your neck. The shawn2 table looks a bit squarey. More like a slab than a desk. Try to hunt up some nice desk textures or add a black part of it simulating the below. The wooden chair is also too large, tough it's nicer done than the other one, however, because it's too squarey it appears more as a medieval chair. Try to search for some sprites or put more moderness to it. Google for pictures of chairs or look up Your house. I say You can't make proper realistic stuff only with Doom textures. I really advise custom ones.

Second shot-looks decent but why is the water the sky? If it's temporar state it in the description. The ground seems a bit plain. Add more bumps, slope some parts so it looks more natural. A bush or tree here or there, or some rocks if it's an industial zone would add more charm. Also, it's slightly too bright for nighttime. Add lamps to iluminate this area.

Third shotlooks pretty good. Only I'd rather see those metal1 columns more angled so they don't look so squarey and those lamps on those pillars actually cast light. Otherwise they're kinda out of place, unless the place is off from power.

There You go.

MasterOfPuppets writes:(new) 03.05.2005, 02:03 GMT+1

the crane is cool but i think there were more impressive shots that could have been used. no offense to the authors of the maps pictures, but we've all got better pics posted...

MR.INSANE writes:(new) 04.05.2005, 01:38 GMT+1

i wish your team luck lutrov


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