Some story:"Around year 2150 the ground shake. And the sky turned grey and then suddenly orange. Bombs were falling. Big bad bombs. Some of them were nuclear bombs. The people who still were live, ran into their deep underground bomb shelters and hoped they'll survive. And so they did. They waited for 50 years in their shelters until they dared to come outside and find answers. Or maybe not answers, but a lot dust, dirt and mutants! This incident was called Nuclear Shower. The radioactive nuclear bombs had polluted everything. Animals and humans who had survived out there were mutated. They didn't like the humans who came out of the bomb shelters. Fresh meat they thought. Bad animals, bad humans they had become."
This mod will feature lockpicks, parachute, rope and some other items, 10 weapons and kicking, about 14 monsters, day/night cycling, 4 different player characters, bleeding and infections, a long main quest and couple side quests. The new items, weapons, monsters and sky will be low/medium poly 3d models. Maps will not be lit by dynamic lights. The textures are high resolution textures, 2 times larger than the textures in a wad. Top priority will be gameplay and playability. If something is not fun, bye bye something. Anything that is unnecessary will be removed.
Shot #1: Ruins.
The game is starting somewhere near this place inside a bomb shelter deep underground.
Shot #2: Underground entrance.
From this corridor you can find your way into the underground city of Xenopolis.
Shot #3: Computer room.
Small room with two computers that doesn't work very well.
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