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The MetaCenter
by Agent Spork
new comments Doom 2, single player
in progress, Doomsday
screenshot #1screenshot #2screenshot #3
22.03.2005

Description:

UPDATE - 3/22/2005
------------------

New screenshots. Hooray.


dethtoll writes:(new) 08.03.2005, 20:31 GMT+1

that second shot is masturbation material.

Kaiser writes:(new) 09.03.2005, 05:38 GMT+1

Looking awsome ^_^

Jow writes:(new) 10.03.2005, 01:59 GMT+1

That metal stuff near the player in the second shot is strange. Someway it's just out of place. Maybe it should be same color as the other floors in the room? I like the first shot ceiling lighting the room. Very cool. The green is relaxing in the third shot.

MR.INSANE writes:(new) 10.03.2005, 05:06 GMT+1

i like the textures of doom 64 alot and this map look s like it uses them well

iori writes:(new) 10.03.2005, 07:43 GMT+1

Looks fantastic, I love the colour variation in shot2 :)

Nmn writes:(new) 10.03.2005, 15:39 GMT+1

Superb.

sitters writes:(new) 10.03.2005, 23:29 GMT+1

Looks good.

MasterOfPuppets writes:(new) 11.03.2005, 01:23 GMT+1

looking good.

Lutrov71 writes:(new) 11.03.2005, 08:03 GMT+1

Looks like Quake.

Agent Spork writes:(new) 11.03.2005, 09:25 GMT+1

No, if it looked like Quake, then everything would be shit brown.

Lutrov71 writes:(new) 11.03.2005, 11:20 GMT+1

I just meant that shot2 had similair structures to Quake2 and stuff. Many things across the ceiling, lots of hallways etc.

MasterOfPuppets writes:(new) 12.03.2005, 00:15 GMT+1

well i think detail is better on cieling, that way it dosn't interfere with player movement.

Lutrov71 writes:(new) 12.03.2005, 07:12 GMT+1

im not saying its a bad thing!

Nmn writes:(new) 23.03.2005, 10:05 GMT+1

Excellent!

sitters writes:(new) 23.03.2005, 19:12 GMT+1

Keep going.

Rustyphantomsniper writes:(new) 11.01.2007, 17:34 GMT+1
edited 11.01.2007, 17:34 GMT+1

So when are you going to release it?

Tango writes:(new) 11.01.2007, 18:53 GMT+1

http://doomrealm.mancubus.net/?page_id=10

Rustyphantomsniper writes:(new) 14.01.2007, 12:06 GMT+1

Thanks :)


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