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by Bloodskull
new comments Doom 2, deathmatch
in progress, Skull Tag
screenshot #1screenshot #2screenshot #3


"Resurrection" is a 5 map duel set for skulltag featuring a different theme per level. Contains many secrets(Some are funny), flowing gameplay, detail, and sized for 2-4 people to fit on.

Edit*: Resurrection is done. Ignore the entry in the /idgames archive, map05 is missing and theres a few bugs in it due to a faulty accident of sending in the wrong wad. Instead use the link above.

Nmn writes:(new) 09.01.2005, 00:13 GMT+1

Heh, I see You took our idea of "3 shots with 4 shots (?)" :) Looks nice, especially Demon Island. Moody, always loved such.

dethtoll writes:(new) 09.01.2005, 00:50 GMT+1

looks pretty decent.

Dark_Shadow2004 writes:(new) 09.01.2005, 00:54 GMT+1

Looks pretty cool. The rooms in shot 1 look nice. Looks to be a good frag fest in the making.

Bloodskull writes:(new) 09.01.2005, 05:15 GMT+1

I didn't take the idea, I was using it because 3 screenshots for 3 levels just doesn't cut it. Anyways map04(Uac Base) is done and I've got one more to go. Any ideas for the theme? And please, anything but hell! I can't map hell for shit.

Dark_Shadow2004 writes:(new) 09.01.2005, 05:38 GMT+1
edited 09.01.2005, 05:40 GMT+1

Go for an Ore Refinery, make lots of piping, script out conveyer belts and particle fountains in the smelting furnaces. A canvern linking the 2 main parts of the facility. In one part of the main facility make an ofice complex with a semi-cubicle oriented office and have a couple of exec offices as offshoots in teh cubicle room. have a complex corridor system with massive detail (piping, machinery, support structures, lighting ALL FORMS) and make ALL the outside areas hurt the player to simulate a lack of oxygen in the atmosphere ( i am doing that in my WAD).

it can be the "Smelting Facility"

oh yeah add fog to the map too it will add a LOT of mood to the level.

Use lots of natural rock formations as well as man-made structuring. That would be a GREAT fragging map...as long as it is a balance of size and complexity!

I hope that helps! Good luck my friend :)

Nmn writes:(new) 09.01.2005, 12:30 GMT+1

I can't map hell for shit.


Scuba Steve writes:(new) 11.01.2005, 04:57 GMT+1

I say without fear of public recourse or ridicule that next to Cyb, Bloodskull may be the greatest success story of Doom.

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