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Tunnel (working title)
by Vile1011
new comments Doom 2, single player
in progress, ZDoom
screenshot #1screenshot #2screenshot #3


Another update: Since people were complaining about texture alignment, I decided to upload some different pics. Everything is work in progress, so if there's anything that needs improving, let me know. I've also created a page of more screen shots.

I've also discovered that the level was so big, it crashed even ZDoom, so it now exists as three seperate levels.

Also: Ignore the sky. It's a fill-in for a night skyline I haven't found/made yet.

(original description:)
This is somewhat of an experimental wad. It takes place on a rapidly scrolling track. The goal is to kill as many enemies as you can while reaching the exit as quick as possible. Whether or not it will work out remains to be seen, but at least it looks cool.

dethtoll writes:(new) 31.12.2004, 07:17 GMT+1

seems interesting.

MR.INSANE writes:(new) 31.12.2004, 09:33 GMT+1

this looks really awesome

Dark_Shadow2004 writes:(new) 31.12.2004, 10:03 GMT+1

Screen 3 has my interest, looks very Doom3ish..(Alpha Labs) Good work so far. BTW, interesting idea you have, i hope things go well for you.

Nmn writes:(new) 31.12.2004, 12:34 GMT+1

Looks intriguing and attractive. Looking forward.

Dark_Shadow2004 writes:(new) 12.01.2005, 05:29 GMT+1

Very sweet looking. I bow before your design ideas. Most impressive.

dethtoll writes:(new) 12.01.2005, 07:19 GMT+1

jesus. that's interesting use of oldschool textures.

Vile1011 writes:(new) 12.01.2005, 08:55 GMT+1

Thanks, but most of these textures aren't old school(they're from the biotex texture set) so I'm not sure what you're talking about!

Doom_Dude writes:(new) 12.01.2005, 19:26 GMT+1

This looks pretty nice. One thing that bugs me is the textures on those stuctures in the first screen. Architecture looks cool but I'm not sure I like the brown tech textures on there. I think it would look better if you used something that tiled better. Otherwise it all looks good.

wadaholic writes:(new) 13.01.2005, 21:47 GMT+1


Keep it up man and that will be 1st place in the Cacoawards of 2005 at www.doomworld.com

Agent Spork writes:(new) 13.01.2005, 23:34 GMT+1

I can't say that I really like the way the map is textured.

DaniJ writes:(new) 15.01.2005, 05:14 GMT+1

Looks alright. You might wanna fix the texture alignments tough, screen 1 in particular.

dethtoll writes:(new) 15.01.2005, 08:01 GMT+1

i think the texturing is rather nice. could use some alignment, unless you're not aligning them for a reason.

DI writes:(new) 15.01.2005, 14:22 GMT+1

Now thats what I call a doom map. Looks absolutely amazing and if I were you, I wouldn't change a damn thing. Don't look back while you run over the rest with your creativity.

dethtoll writes:(new) 15.01.2005, 20:44 GMT+1
edited 15.01.2005, 20:46 GMT+1

no wait, instead of a night sky, i rather like the concept of a gigantic cavernous base type thing (which is sort of, but not quite, what the current sky gives me the impression of)- just use a skybox to create some sense of the sheer size of the place.


jesus dude, your mapping skill is nuts. i'm really liking what i see.

Nmn writes:(new) 15.01.2005, 21:08 GMT+1

Awesome! I'm really looking forward to this. It's a shame You couldn't help us with KDIZD, Your mapping skills would not spice the project, but give it wings! :D

Vile1011 writes:(new) 15.01.2005, 21:23 GMT+1

I'd love to help with KDIZD, but then I wouldn't have time to release this wad! Once this is done, I'll be willing to join whatever project the ZDoom community takes on next.

Vile1011 writes:(new) 15.01.2005, 21:35 GMT+1

I'd love to help with KDIZD, but then I wouldn't have time to release this wad! Once this is done, I'll be willing to join whatever project the ZDoom community takes on next.

Nmn writes:(new) 15.01.2005, 21:45 GMT+1

That's cool to hear. We are always opened for You, great mapper :) How long will this take? If it will take more than couple months than I urge You to rethink the offer-KDIZD is barely 1 month from being finished. You could help us, which we kindly ask, and then get back to Your stuff. Not only Your name will get more reputation and fame due to KDIZD's limits, the ammount of work for You is barely finishing up (architecture-wise) 1, max. 2 maps. We're really looking forward to see You in our team :D

Vile1011 writes:(new) 15.01.2005, 22:24 GMT+1

Ok, I'll bite. Send me an email at EKVile666@aol.com and we'll work out the details.

dethtoll writes:(new) 16.01.2005, 00:37 GMT+1

am i the only one who gets a bit of an aliens vibe when looking at these new screens? especially the first two?

Infurnus writes:(new) 16.01.2005, 12:59 GMT+1

dethtoll: I feel that too heh.

This is coming along rather nicely.
Overall: leet

Kirby writes:(new) 17.01.2005, 04:39 GMT+1

looking kick ass :D Can't wait to see your work on KZIZD (if it gets there) -Kirby

dethtoll writes:(new) 04.12.2006, 00:59 GMT+1

is this thing ever going to be released?

Encyclyptic writes:(new) 07.04.2008, 14:49 GMT+1

Nope, doesn't look like it Dethtoll.

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