Evilution, single player
in progress, ZDoom
Using the latest verson of Doom Builder.
Over 100 sectors and nowhere near done. :)
Pic #1 is the entrance of the fort.
(new) 03.11.2004, 01:04 GMT+1
(new) 03.11.2004, 15:08 GMT+1
I care, looks good
(new) 03.11.2004, 16:37 GMT+1
No offence, but right now it looks rather like something made in SLIGE ;). Try adding more height and lighting variation.
(new) 03.11.2004, 22:50 GMT+1
Yeah, could use more detail on the lighting and height ;)
(new) 03.11.2004, 23:08 GMT+1
edited 03.11.2004, 23:12 GMT+1
That's not all. There are different lights, heights, lifts, and rising stairs. You'll see soon enough. :)
I have a question. Sometimes a tezture on a wall (mostly switches and doors) will get cut off a bit of the way from the start and another part starts that doesn't look good. In Doom Builder, there's no vertice (sp?) that's there except for the start and end verticies. Is there anyway to stop it from doing that?
(new) 04.11.2004, 15:01 GMT+1
edited 04.11.2004, 15:03 GMT+1
in the shortcut keys in configuration (F5) make the texture offset up keypad 8 down keypad 2 ect, so in 3d mode you can change the offsets easly
Hope i help
or autoalighn (a) in 3-d mode
(new) 05.11.2004, 14:39 GMT+1
My computer doesn't let me go into 3D mode. It just makes some weird noise and shuts the monitor off. Then it goes back to the normal mode. Yes, I did put in a 3D Mode start.
(new) 06.11.2004, 11:34 GMT+1
Does your graphics card actually support Direct3D?
(new) 06.11.2004, 15:50 GMT+1
edited 13.11.2004, 16:50 GMT+1
I don't know yet. I'll check sometime today.
EDIT: It said that the Object Variable or With block not set.
(new) 13.11.2004, 16:50 GMT+1
Has anyone found out the problem yet?
(new) 24.11.2007, 17:59 GMT+1
mine did that before i installed d3
mebe it has to do withwhat kinda card you got
(new) 27.07.2009, 06:27 GMT+1
this ciberdemon123 wad looks cool plz where can get this?? :( plz
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