Doom 2, single player
in progress, Skull Tag
My very first wad I ever make, I hope when I release it that it will go good.
(new) 22.09.2004, 20:37 GMT+1
edited 22.09.2004, 20:37 GMT+1
Nice Pix hopeing to play it
(new) 22.09.2004, 20:50 GMT+1
Better do something to those walls in shot 3. Even a mere computer, but don't let them be bland like that. Shot 2-I urge You to remove the lights from the ceiling (change the ceiling to a different flat) and make 64x64 sectors with higher light levers and lamps on their ceilings.
Shot 1 is ok.
(new) 22.09.2004, 20:57 GMT+1
I know already, I was working on that.
(new) 22.09.2004, 20:59 GMT+1
Got to agree with NMN
(new) 23.09.2004, 00:07 GMT+1
shot one is the best, keep working on building up your detail
Blair Cahue writes:
(new) 30.09.2004, 14:56 GMT+1
Try some odd detail and some lamps or something
(new) 03.05.2005, 11:50 GMT+1
edited 03.05.2005, 11:52 GMT+1
Try filling the room in shot 3 with some effects and lights and maybe some stands or cages with monsters in. Your first releasing wad? Not bad ;)
Screen 1 is quite pleasing. Keep it up.
Curious, what skulltag features are you using?
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