Doom 2, other
in progress, Skull Tag
A CTF level I am working on, inspired by Quake 3's void levels.
(new) 30.05.2004, 19:55 GMT+1
edited 30.05.2004, 19:55 GMT+1
Dude, that looks fucking awesome... but...
how bad is this gonna lag? :(
How about breaking it up with teleporters that connect to totally sealed off portions of it?
(new) 30.05.2004, 22:10 GMT+1
very nice. good texture selection and nice layout all together. i was planning on doing a "sky only" level myself, and i think this wad has just givin me a bit of inspiration...hehe.
(new) 30.05.2004, 22:24 GMT+1
"how bad is this gonna lag? :("
buy a better computer. this is DOOM, dammit! :)
Agent Spork writes:
(new) 04.06.2004, 02:03 GMT+1
Looking good, Mephisto, although some of the detail is a little repetitive, and can be symmetrical, but I guess you can expect a certain degree of that in a CTF map.
(new) 06.06.2004, 06:15 GMT+1
Looking great, Meph! :D
(new) 14.11.2006, 09:10 GMT+1
Man i cant wait to play it. It looks AWSOME
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