It is done. I'm not going to work on this project anymore. It is finished now. Anyway, go to the site and download the final version which includes 10 new maps. Sorry, no new screenshots. I'm thinking of starting a new mod sometime soon.
ZOOW: 41i3n |)im3n5i0n is a DOOM TC for the Doomsday Engine. It is going to use almost all features from the Doomsday Engine and some new stuff listed below:
* 12 weapons
* 7 monsters
* 2 critters
* Weapon recoil
Some background story:
Place: The Complex, Time: 57th rotation of cycle 3016
After being in the detention cell for a couple rotations, something unusual happens. Almost all computer systems go fucked up with some kind of new computer virus. Some of the prisoners took advantage of this situation and started a riot. The player is part of this riot and he has some genetically engineered mutations. The soldiers and guards have been given an order to terminate all mutations, escaped lab creatures and stop the riot.
Shot01: The Lift. Computer control room for the machines in the next room. Computers using too big texture, because I haven't yet drawn a smaller computer texture. There are too much dynamic lights in this area. I have to take away some...
Shot02: Surface. I had to take away all the dynamic lights from this room, because it didn't run very well. Anyway, it's not night yet, so the lights are off or the electric wires are damaged...
Shot03: Surface. The helipad is used by supply helicopters. The supplies are taken into 3 different places. One of these places is where you'll be going next. One is where you came from. One of the places could be an optional quest, but I haven't yet figured out how to make Doomsday not spawn already killed monsters when you come back to a level you have visited before.
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