UPDATE 7-7-05: Its done nuff said. ftp://firstname.lastname@example.org/doom64/d64outcast.zip
UPDATE 3/18/05: Holy shit this page is getting big isn't it? Anyways, for some strange and ususual reason, I got interested in this project again..now I am not saying that it has been uncancelled, but I am just experimenting with this expansion and seeing where I will end up.I will try (I hope) to get this expansion done within May or June. If not then I'll just chunk it out the door and focus on more important things (like Phobos). Anyways I appriciate some of those comments (after spending 10 minutes reading it all) and I hope I can finish Outcast although its a 50/50 chance that I will get it done.
Anyways here are some additions I added to Outcast to keep things interesting for me:
New enemy: Nightmare Bruiser - Like Knights except they hurl MotherDemon missiles. yay.
Armageddon - Big blue version of the MotherDemon. Will kick your ass. Nuff said.
Two new laser artifacts: Levitation device and Hell Time. With the Levitation Device your Unmaker will summon the souls of the demons and form it into a 'stepper' allowing you to hop on and use it to reach high areas. Although using this will cost 5 points of the player's health.
And the Hell Time artifact will cause the Unmaker to unleash an force of energy causing all life matter to slow down in time, leaving you uneffected. This saps away 20 points of the player's health. Once the Hell Time expires, everything will revert to normal. Both of these artifacts will will used quite frequently in the later maps, and some areas will force you to use Hell Time, including fighting the Nightmare Bruisers and the final Boss.
UPDATE: 2/22/05: Outcast is nuked. To the two or three people actually anticpating this mod, sorry, I cannot go on with this project any further. The reason why I am stopping is because of lack of intrest, and lack of control to the Doomsday engine. The Doomsday engine did wonders for converting Doom64, but it absolutely fails at creating new doom64 maps. Still today I wish for a better (and more customed) engine for the TC, but due the community's lack of interest and lack of intrest for this project mainly due the fact that its not detailed as in today's wads (which everyone seems to choose over gameplay), I decided that I should stop wasting my time with this and just stop. The Outcast SDK (which contains new monsters and linetypes, as well as the Outcast maps) will be availible at /newstuff and Doom Depot soon.
After destroying the demons, you remained in hell to insure that no demon ever rises again. Seven years have passed since the Absolution and you have now been forgotten, no one knows about your effort to save the world from hell, no one knows about your war anymore. UAC have re-contructed their headquaters on Mars were they continue their research. Times have passed as you remained isolated and kept from human existance. Being fed up with your own presence, you exit hell to return to whats left of Phobos, only to find the remaining demons nesting. The demons have gone insane as now having no where to go and no where to hide.
Craving for your killing instinct, you begin your killing frenzy on the remaining demons. This isn't for UAC, or Earth anymore, this is all for you. These will be your last days alive as you no longer have the will to live anymore.
Doom64: Outcast is a add on pack for the Doom64 TC featuring 10 levels, 2 secret maps, and 4 new enemies. The add on levels can be accessed though the in game menu.
Some of the new enemies will include the return of the Chaingun Zombie, and a Acid spewing Demon.
Outcast will be completed when it done :P
UPDATE: 6/30/04 added new screenshots
yeah I know, I need to chang
e the page name :p
UPDATE: 1/9/05 thought this project died eh? You thought wrong. The dsv site is dead, so right now there's site/info about this add-on at the moment. Enjoy the screenies!
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