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Ultimate hell - Abandoned
by deathbringer
new comments Doom 2, single player
in progress, EDGE
screenshot #1screenshot #2screenshot #3


New bit: Well, this went well. The version here was mostly lost in a crash, I tried to re-do it, but couldn't be bothered. Then started working on a totally new version, which was going to have "hub like" progression (though EDGE does now support proper hubs). But that didn't exactly go far. It's crammed with stolen resources, anyway, like the infamous Earthbound Doom, only with slightly more rhyme-and-reason to them.

Before i even started Doom editing i dreamed of making levels with many new kinds of enemies in, however this wasn't possible when i actually got it, until i found EDGE! Originally this was gonna be a "re-make" of Doom and Doom 2 with a ton of new enemies. Now it's going to be a generic sequel where you retire to another planet but blah UAC experimented again blah experimental weapons blah new hellspawn we havent seen before etc. Predictably it will have Hexen/Heretic/other people's wad's monsters in it, but rather than just sticking in everything i can find i'll use ones that at least look hellish, for instance the revenant-like "knights" from Heretic (which fire a non-homing green fireball and are slightly tougher than a Revenant, no exactly-ported enemies here), oh and the dark Imp that gets everywhere. As it's EDGE there will also be new weapons, including the obligatory alpha rifle, a laser pistol, grenades and a railgun. Gameplay wise it's going to be like the original DSV, ie grab the SSG and wade through levels awash with shells blowing away everything. The levels will be more detailed (though unrealistic) and i'm planning at least one grand "set peice" scripted event per level, which may not always be nessicary to beat the level but will be helpful, for instance pressing an innocent-looking switch blasts a room full of demons running around with microwaves and incinerates them, which saves a few shells if nothing else. This does mean the screenshots are wildly out of date though. This isn't likely to be released for absolutley ages though, as i havent done any serious doom editing in years (just fiddling with an abandoned Legacy TC to amuse myself), and really want to get on with some self-published comics. Also i've had a brilliant idea for a counter-terrorist wad set on an oil rig, which i'll probably concentrate on when i do get back into editing

ellmo writes:(new) 27.12.2003, 23:26 GMT+1

Although I don't like EDGE since it runs slow on my Laptop, this one sounds interesting; and although the "retold story of Doom" was done thousands of times (I guess) this one is about to be good... I like screenshot 3. It looks a bit like System Shock 2 style. Ever played?

BlackFish writes:(new) 27.12.2003, 23:45 GMT+1

I like that gun in screenshot 1. I assume you based it off of the alpha guns?

Nmn writes:(new) 28.12.2003, 00:42 GMT+1

Those red lamps on Screenshot #1 are looking nice. Dynamic Lighting is a very cool looking feature in EDGE (Fanatic's Castle anyone?)

Jow writes:(new) 28.12.2003, 01:25 GMT+1

I like the first picture very much. Nice detailing in it, even though it's just a big almost empty hall. And that gun looks nice too. Second picture looks a bit dull... Third picture looks very interesting.

Apocsoft writes:(new) 28.12.2003, 01:37 GMT+1

looks and sounds interesting mate! edge is kickass for making mods,

deathbringer writes:(new) 28.12.2003, 03:03 GMT+1

No, but the third level (third screenshot) is based on my old college ^-^, the rifle in the first is one of the alpha rifles, which returns in this game as a new weapon (there wont be too many new weapons), the second pic is from the second level, which im not really happy with, i might re-make it...

NoPoet writes:(new) 03.01.2004, 23:09 GMT+1

Looks very entertaining. I hope I can't see a dead Nazi in shot #1.

deathbringer writes:(new) 13.06.2007, 15:08 GMT+1

You can't, it's an arachonotron-gun-shooting blue sergeant from DSV, who also appears in ultimate hell, minus like 100 hit points

Searon486 writes:(new) 23.07.2008, 11:30 GMT+1

looks cool. how much is done?

piexil writes:(new) 13.09.2008, 13:18 GMT+1

it probably dead now, it was added in 2003, but does look good

deathbringer writes:(new) 03.04.2009, 08:10 GMT+1

somebody might possibly be able to piece together the bits that were done and upload them somewhere ;)

The cool-looking level in the third shot was lost entirely back in 2004, though.

RUNSABER writes:(new) 03.08.2015, 01:48 GMT+1

Hey, I'm really stoked that you are building this for 3DGE, or at least "were". The port itself has advanced SIGNIFICANTLY since the early releases and can run quite well on low-end computers. The developer and programmers work with that goal as a base so that everyone can enjoy a good graphical experience that is an alternative to GZDoom. It is a wonderful alternative :) If you continue working on this, you have my support and I would love to help you with any trouble you have using the DDF/RTS scripting formats! Keep working on this dude: it looks sick.

deathbringer writes:(new) 19.08.2015, 15:40 GMT+1

Haha, I actually found an old version of it, with the first level and part of the second, recently. The "newer" version (given up on only 11 years ago) only has MAP30 (the same as my 666hell.wad, only with some more weapons). They both have MAP33, the test level, which has some interesting variations. Maybe I'll shove both versions up on my website for people to poke about in.

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Lucille F. Parham writes:(new) 05.08.2019, 11:42 GMT+1
edited 05.08.2019, 11:43 GMT+1

I definitely enjoyed every bit of it and I have you bookmarked your blog to check out the new stuff you post in the future. exvius

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