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QuakeCraft conversion for GZDoom
by RaulMere
new comments Doom 2, deathmatch
in progress, ZDoom
screenshot #1screenshot #2screenshot #3
08.10.2017

Description:

This is my second project using the GZDoom engine. In the screenshots you can see the second map of the game, the first arena. No original Doom2 WAD is required. The game uses only 43MB, including all the exes and dlls.


Peter Griffin writes:(new) 09.10.2017, 18:26 GMT+1

Looks good

grouchbag writes:(new) 09.10.2017, 20:46 GMT+1

Looks VERY good!

Schism writes:(new) 04.01.2018, 06:58 GMT+1

It does look ridiculously awesome!

Schism writes:(new) 29.01.2018, 04:15 GMT+1

Lol Mancuss. I missed you. Was worried you weren't coming back. We need you as inspiration for our Doom levels :D

adamschule85 writes:(new) 19.06.2019, 05:59 GMT+1

Wow, I love your post today! This is perfect. mobile legend bang bang game

fredluis writes:(new) 06.08.2019, 10:28 GMT+1

I completely agree with you. I really like this article. It contains a lot of useful information. I can set up my new idea from this post. It gives in depth information. Thanks for this valuable information for all. And of course nice review about the Veterans fight and their present prospect. remodeling


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