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by Macro11_1
new comments Doom 2, single player
in progress, Limit removing
screenshot #1screenshot #2screenshot #3


Map 07
I made this with the name in mind, it made me think of metal, marble, and speed.
What do you think?
Edit: sorry i kinda messed up when I first put this up. (put it as doom, ratehr than Doom2) Anyways there we go...
Edit: NOT AGAIN, now its for Plutonia, DooM2.EXE???!?!?
Its suposed to be for DooM 2, Limit removing!!!!!! AHH I swear I changed that. (sorry for the poor person having to keep updating this... =\)
Edit:updated screenshot 3 Thurs. April.08

Lutrov71 writes:(new) 06.04.2004, 02:33 GMT+1

Looking beautiful. Great use of textures. Screenshot 3 is impressive.

Macro11_1 writes:(new) 07.04.2004, 01:26 GMT+1

hehe, crap, its for DooM 2, and i put doom. well anyways, i plan on replacing screenie 2 anyways.... so i will update soon :P

Epyo writes:(new) 07.04.2004, 03:37 GMT+1

I really like that 3rd screenshot. I also love ASHWALL4+FWATER combos, so this looks like a good map. ASHWALL4 is teh ownzor.

Lutrov71 writes:(new) 07.04.2004, 11:50 GMT+1

Screenshot 3 has many unalligned textures. (The MARBFACE ones.)

MasterOfPuppets writes:(new) 08.04.2004, 01:26 GMT+1

wow this is awesome! screen 2 kicks total ass!

Mike. writes:(new) 08.04.2004, 10:02 GMT+1

this is an excellent wad that im sure most will enjoy. im personally beta testing it with Macro11_1. its quite challenging, has a lot of monsters. its not big at the moment but it still has a lot more work to be done. so far i have tested it with jdoom legacy and zdoom. they all work fine. the texture working is also quite excellent, but right now it does not work with legacy opengl it crashes instatly. we may have to stick to software mode.

Jow writes:(new) 09.04.2004, 03:09 GMT+1

I think there should be some metal bars holding the metal ceiling thing in shot2. Other than that, looks pretty good.

Macro11_1 writes:(new) 09.04.2004, 04:27 GMT+1

To Jow: the reson why i havent put any metal bars in is because then that would constrict player movement, but it is a good idea, and i will think of a way to get them in there.

boris writes:(new) 09.04.2004, 22:40 GMT+1

Looking pretty cool!

thug555666 writes:(new) 03.10.2007, 16:59 GMT+1

i like screenie 2

doomaniac writes:(new) 04.10.2007, 14:40 GMT+1

Looks very good!

Impboy writes:(new) 04.10.2007, 19:19 GMT+1

why the bumps?

patsm00re0018 writes:(new) 05.08.2019, 13:14 GMT+1

I like this map more because it was better. It should exceed buriedbornes.

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