Doom 2, single player
in progress, Limit removing
Project has been cancelled due to lack of interest/time/talent.
(new) 21.12.2015, 00:57 GMT+1
Sorry to hear that.
(new) 10.01.2016, 19:07 GMT+1
Lack of talent doesn't seem to be a factor behind this cancellation. By what you shown us, you seem to be more skilled with the editor than what you probably think you are. Screenshots #2 and #3 show varied and creative texture use and all three screenshots show decent spacing sense and varying ceiling heights, the later of which is a pain for me even though I'm quite experienced and sometimes my levels end up looking rather Wolfenstein 3D-ish. That's not the case here, though.
Screenshot #1 looks a bit like what we've seen in the first two Doom episodes, which doesn't quite gel with the other screenshots, and screenshot #3 has some dull lightning, but seeing these are (were?) in progress there's so much I can nitpick. Hope this feedback be of use for you if you decide to come back.
(new) 17.06.2017, 21:35 GMT+1
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(new) 05.08.2019, 12:26 GMT+1
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