A 10 Map hub for Hexen.
Mapset completed! only playtesting and adjusting now.
MAP01: "The Descent" (hub) Swamp/ancient underground complex
MAP02: "Hell 1" Hell map with many raising platforms
MAP03: "Hell 2" Labyrinthine cave system with many pitfalls
MAP04: "Demeters Bog" Swamp map
MAP05: "Hell 6" [REDACTED] map with [REDACTED]
MAP06: "Frozen Tomb" Gloomy map with narrow icy pathways
MAP07: "Hell 3" Ice map with floors in constant flux
MAP08: "Hell 4" Demon hall of feasting
MAP09: "Hell 5" Hell map with many broken floor fragments.
MAP10: "Finale" Mega ultima bossfight
Aiming for fairly quick time between sections, for a slightly faster pace than original Hexen. I've managed to learn a lot about scripting and have included many cross-map triggers, building platforms out of lava, earthquakes, ambient sounds, traps and flavor descriptions. Also making use of custom music and the "fade" function.
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