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by MarkWIP
new comments Doom 2, single player
in progress, ZDoom
screenshot #1screenshot #2screenshot #3


I had this 2 map pack on here a couple years ago, but it seems to have been removed. Since then I've completed it and really want to get some feedback.

Although these maps work in ZDoom, I recommend playing them in GZDoom with full mouse look on and all auto-aim turned off...I was sort of going for a game that looks like Doom but plays like a modern shooter. That said, I have disabled the jump ability because it created too many shortcuts and ways for the player to break levels, but also because jumping seems out of place in Doom.

Download: http://www.markmcdole.com/maps/Revengeon_v1.1.zip
More and higher resolution screenshots: http://www.markmcdole.com

PFL writes:(new) 13.08.2013, 03:58 GMT+1

I will give them a try soon, maybe within 72 hours and 'll come back. They look Epic and the title suggests dammage ... :)

PFL writes:(new) 16.08.2013, 03:19 GMT+1

Yo. Indeed I come back within the time. The levels are huge & great looking. The action gets repetitive after a while; switch-monsters spawn-calm-advance-repeat. There is no exciting battle yet (not yet finished second level/had to take a break). I like the numerous secrets included, a bit la Wolfenstein; not much to find in them but always pleasant when you actually reveal one. Not hard either. I never felt in danger. Always in control. So ... excellent design, par gameplay for me but very enjoyable after all. Thanks for it.

MarkWIP writes:(new) 17.08.2013, 01:10 GMT+1

Thanks very much for playing my map! I've been wanting to release a Doom map since 1994, and now that I know at least one person has played it I can consider this map released!

I highly suggest finishing the second map because I feel like it is the better of the two, with more diversity in gameplay and a more unique structure (3 paths that you can complete in any order--one has the SSG, one the Rocket Launcher, one the Plasma Gun).

PFL writes:(new) 17.08.2013, 06:47 GMT+1
edited 17.08.2013, 06:48 GMT+1

Yes. The idea is brilliant and it was done right. Had a little time on finding the 4-3-2 trick :) I had the F-B-F but not combined with the 4-3-2. Anyway. It took me long. The caco battle was my favorite. The end was missing something and the fact that I could now cross one unrevealed sector in the blue key area wasn't of any help since I knew all was finished. I withdraw my par gameplay for a good one :). Your other work looks amazing ... you should post your maps to ZDoom forums & Doomworld. there you will get some interesting feedback.

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